Your HP Results

Average HP
0
Minimum HP
0
Maximum HP
0

Detailed Breakdown:

Hit Die: d8
CON Modifier: +0
Level 1 HP: 8
Additional HP/Level: 5
Tough Feat: +0
Racial Bonus: +0

Level Progression:

Why Use Our HP Calculator?

100% Accurate

Follows official D&D 5e rules for hit point calculations across all classes and levels.

Lightning Fast

Instant calculations with no page reloads. Get your results in milliseconds.

Mobile Friendly

Works perfectly on all devices. Calculate HP on your phone at the gaming table.

โœจ Featured Partner

Level Up Your Workflow

Discover tools that complement your creative process

BPM Tap Tempo Tool Logo
Recommended

BPM Tap Tempo Tool

A fast, intuitive tool that allows you to tap or click in rhythm with a beat to determine its tempo in BPM (Beats Per Minute). Perfect for musicians, producers, and anyone needing to measure the speed of music, motion, speech, or workflow.

โšก Fast ๐ŸŽต Musicians ๐Ÿ“ฑ Mobile-Friendly
Explore Now

Frequently Asked Questions

Everything you need to know about D&D 5e hit point calculations

At 1st level, you get the maximum value of your hit die plus your Constitution modifier. For each level after that, you can either:

  • Roll your hit die and add your Constitution modifier
  • Take the average (rounded up) plus your Constitution modifier

This calculator shows you the average, minimum, and maximum possible HP for any combination.

Your Constitution modifier is derived from your Constitution ability score:

Score 8-9: -1 modifier
Score 10-11: +0 modifier
Score 12-13: +1 modifier
Score 14-15: +2 modifier

For every 2 points above 10, you get +1 modifier. For every 2 points below 10, you get -1 modifier.

d12
Barbarian
d10
Fighter, Paladin, Ranger
d8
Artificer, Bard, Cleric, Druid, Monk, Rogue, Warlock
d6
Sorcerer, Wizard

Our calculator has all classes pre-configured with the correct hit die, so you don't need to remember these!

Short answer: Not directly, but you can use it effectively for multiclass characters.

How to calculate multiclass HP:

  1. Calculate HP for each class level separately
  2. Add all the results together
  3. Use the hit die that corresponds to each specific class level

For example, for a Fighter 3 / Wizard 2, calculate Level 3 Fighter HP + Level 2 Wizard HP and add them together.

Average HP uses half your hit die (rounded up) plus 1 for every level after 1st, plus your Constitution modifier at every level. For example, a Fighter (d10) gains a flat 6 HP per level after 1st when averaging.

Worked example: A level 5 Fighter with a +2 Constitution modifier averages 10 + 2 = 12 HP at level 1, then (6 + 2) = 8 HP for each of levels 2 through 5 (4 levels ร— 8 = 32). Total: 12 + 32 = 44 HP.

Use the calculator above with "Average" selected to get this instantly for any class, level, and Constitution combination.

Both are valid RAW options, but they trade off differently:

  • Taking the average is safer and predictable โ€” you'll never roll a disappointing 1 or 2 on a big hit die, and your HP total is consistent every time you level up.
  • Rolling has upside variance โ€” you could roll the maximum every level for an unusually tanky character โ€” but also downside risk of consistently low rolls.

Many tables let you choose per character or even per level. This calculator shows you the average, minimum, and maximum outcomes side by side so you can compare before deciding.

Yes! Artificer uses a d8 hit die, the same as Bard, Cleric, Druid, Monk, Rogue, and Warlock. Select "Artificer (d8)" from the Character Class dropdown above and enter your level and Constitution modifier as normal.

All the same options apply โ€” average vs. rolled HP, Tough Feat, racial bonuses โ€” the calculation is identical to any other d8 class.

Monster and NPC stat blocks use a different notation than player characters: hit dice + a flat modifier, written like 8d8+16.

  • The number before "d" is how many dice to roll (or average).
  • The number after "d" is the die size.
  • The number after "+" is a flat bonus (usually from Constitution) applied once, not per die.

For an average result: multiply the number of dice by (die size รท 2 + 0.5), round down, then add the flat bonus.

The mental-math shortcut most tables use: take the maximum of your hit die at level 1 (plus Constitution modifier), then add a flat amount per level after that โ€” half your hit die rounded up, plus 1, plus your Constitution modifier.

For example: a d8 class gains 5 HP per level after 1st (4 + 1) before Constitution. A d10 class gains 6, a d12 class gains 7, and a d6 class gains 4. This is exactly what "Average" mode calculates instantly above, but it's handy to know by heart at the table.